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Simply put, Kidou are spells. There are two classifications, Bakudou and Hadou.



Each "tier" is made up of progressively stronger or higher-class kidou, which were arbitrarily set upon creation of the new kidou requirements.

In general, a Reiatsu requirement is so the learner has enough rei to use it in the first place.

Tier 0

These kidou do not have a level requirement, and generally other requirements are low.
Sai: No Requirements
Shyunpo: 42 Agility
Shakkaho: 42 Reiatsu
Geki: 68 Reiatsu; 50 hollow kills

Tier 1

The following all require at least player level 250 to learn.
Hainawa: 30 Reiatsu; 100 hollow kills
Tenteikura: 200 Reiatsu; 250 hollow kills
Byakurai: 63 Reiatsu; 40 hollow kills
Sokatsui: 114 Reiatsu; 82 hollow kills

Tier 2

The following all require at least player level 500 to learn.

Kyokko: 300 Reiatsu; 1800 hollow kills
Enkosen: 150 Reiatsu; 1200 hollow kills
Kakushitsuijaku: 100 Reiatsu; 40 hollow kills
Rikujokoro: 208 Reiatsu; 400 hollow kills
Shou: 30 Reiatsu; 200 hollow kills
Raikoho: 172 Reiatsu; 550 hollow kills

Tier 3

The following all require at least player level 1000 to learn.

Oukasen: 200 Reiatsu; 2600 hollow kills
Kyomon: 92 Reiatsu; 1000 hollow kills
Sajo Sabaku: 500 Reiatsu; 800 hollow kills
Soren Sokatsui: 206 Reiatsu; 100 hollow kills; has learned Sokatsui

Tier 4

The following all require at least player level 2000 to learn.
Gochutekkan: 500 Reiatsu; 2200 hollow kills
Danku: 350 Reiatsu; 3000 hollow kills
Kurohitsugi: 231 Reiatsu; 5000 hollow kills


Bakudou is primarily binding spells designed to halt a foe's movement, although there are also other spells that are indirect support to the user.

(#01.) Sai

Name: Sai [Restrain]
Chant: n/a
Used by: Kuchiki Rukia
Game effect: Halts target's movement if user's reiatsu is higher than the target. Drains user's available reiatsu. Released when rei falls below the target's rei, or manually when the command is used again.
Range: 6ish Tiles.**

(#04.) Hainawa

Name: Hainawa [Crawling Rope]
Chant: n/a
Used by: Kuchiki Rukia
Game effect: Creates a rope animation that follows the target, and binds them upon catching up. Total binding time determined by comparing the user's rei to the target's. No reiatsu is drained.
Range: 6 tiles To cast. Can Chase the target Beyond The 6 tiles.**

(#09.) Geki

Name: Geki [Hit]
Chant: Disintegrate, you black dog of Rondanini. | Look upon yourself and burn. | Claw out your own throat!
Used by: Kuchiki Rukia
Game effect: Covers the target in a red capsule-shape. Duration is set, but short. (Does not use rei or other stats to determine binding time.)
Range: 1 tile

(#26.) Kyokko

Name: Kyokko [Curved Light]
Chant: Sacred grove, holy soul, | Lend me your divine light! [made up]
Used by: Hinamori Momo
Game effect: Renders the user invisible for 30 seconds, or 1 minute when mastered.

(#30.) Shitotsu Sansen

Name: Shitotsu Sansen [Beak-Stab Triple-Flash]
Chant: n/a
Used by: Soi Fong
Game effect: n/a

(#39.) Enkosen

Name: Enkosen [Arc Shield]
Chant: n/a
Used by: Izuru Kira
Game effect: Forms a transparent shield the follows the user, reducing damage until it fades or breaks.

(#58.) Kakushitsuijaku

Name: Kakushitsuijaku [Summoning of the Tracking Sparrows]
Chant: Heart of the south, eye of the north, | fingertips of the west, foot of the east, | arrive with the wind and depart with the rain.
Used by: Rangiku Matsumoto
Game effect: Selects a mob in the game as a target.
Range: Fullchant- entire game. No chant- If user is on Earth, Earth maps. Same for Soul Society and Hueco Mundo.

(#61.) Rikujokoro

Name: Rikujokoro [Six Rods Prison of Light]
Chant: Carriage of thunder, | bridge of a spinning wheel, | with light, divide this into six.
Used by: Kuchiki Byakuya, Kuchiki Rukia
Game effect: Binds a target with golden spears. Has a set time it will last, or until the target breaks free. Compares the user's rei against the target's, with a small drain every second it is active.
Range: 4 tiles; active up to 10 tiles away from target

(#62.) Hyappo Rankan

Name: Hyappo Rankan [Hundred Stepped Rails]
Chant: n/a
Used by: Hisagi Shuhei
Game effect: n/a

(#63.) Sajo Sabaku

Name: Sajo Sabaku [Winding Binding Chain]
Chant: n/a
Used by: Ashouda Hachigen
Game effect: Wraps a target in reiatsu chains. The duration is determined by comparing the user's reiatsu against the target's reiatsu.
Range: 3 tiles

(#75.) Gochutekkan

Name: Gochutekkan [Quintet of 1 kan Iron Pillars]
Chant: Walls of ironsand, a priestly pagoda, | glowing ironclad fireflies. | Standing upright, silent to the end.
Used by: Ashouda Hachigen
Game effect: A flexible amount of the user's reiatsu is fed to the pillars, which bind the target. The target's reiatsu is drained every 3 seconds to reduce the strength in the pillars. Said pillars remain for a minute, or until the target can break free.
Range: 6 tiles

(#77.) Tenteikura

Name: Tenteikura [Heavenly Rickshaws in Silken Air]
Chant: Black and white net. Twenty-two bridges, sixty-six crowns and belts. | Footprints, distant thunder, sharp peak, engulfing land, | hidden in the night, sea of clouds, blue line. | Form a circle and fly through the heavens.
Used by: Rangiku Matsumoto
Game effect: Fullchant- Communicate a message to the world. No chant- Message to everyone on your plane (Earth/Soul Society/Hueco Mundo).

(#81.) Danku

Name: Danku [Splitting Void]
Chant: n/a
Used by: Kuchiki Byakuya, Sousuke Aizen
Game effect: Creates a barrer that takes 12 hits before being destroyed (24 if mastered). Very new and slightly buggy.

(#99.) Bankin

Name: Ban [Restrict] Bankin [Great Seal]
Chant: (Bankin is seperated into 3 'songs') Shokyoku: shiryou | Nikyoku: hyakurensan | Shukyoku: bankin taihou
Used by: Tsukabishi Tessai
Game effect: n/a (Not yet added)


Hadou spells are up-front offense. These 'destructive' spells harm the target via an explosive projectile or by more direct means.

(#01.) Shou

Name: Shou [Thrust]
Chant: n/a
Used by: Kuchiki Byakuya
Game effect: Pushes the victim away from the user. The amount of tiles the victim is pushed back is solely dependant upon the amount of reiatsu you, and your target may have.
Range: 3 tiles**&&

(#04.) Byakurai

Name: Byakurai [White Lightning]
Chant: n/a
Used by: Kuchiki Byakuya
Game effect: Projectile; variable damage, functions like a small Cero.

(#31.) Shakkaho

Name: Shakkaho [Shot of Red Fire]
Chant: O Lord, Mask of blood and flesh, all creation, flutter of wings, | ye who bears the name of Man, Inferno and pandemonium, | The sea barrier surges, March on to the south!
Used by: Kuchiki Rukia, Abarai Renji, Izuru Kira
Game effect: Projectile; damage mod of 100% (50% without chant)

(#32.) Oukasen

Name: Oukasen [Yellow Fire Flash]
Chant: O Lord, Mask of flame and steel, all creation, flutter of wings, | ye who bears the name of Man, Destruction and desolace, | Bring forth your fiery judgment!
Used by: Urahara Kisuke
Game effect: Wide projectile; damage mod of 160% (115% with chant)

(#33.) Sokatsui

Name: Sokatsui [Blue Fire, Crash Down]
Chant: O Lord, Mask of flesh and bone, all creation, flutter of wings, | ye who bears the name of Man, Truth and temperance, | Upon this sinless wall of dreams unleash but slightly the wrath of your claws!
Used by: Kuchiki Rukia
Game effect: Projectile; d-mod of 125% (75% without chant)

(#54.) Haien

Name: Haien [Abolishing Flames]
Chant: n/a
Used by: Kaname Tousen
Game effect: n/a (Not yet ingame)

(#58.) Tenran

Name: Tenran [Whirling Tempest]
Chant: n/a
Used by: Izuru Kira
Game effect: n/a (Not yet ingame)

(#63.) Raikoho

Name: Raikoho [Thunder Roar Cannon]
Chant: Sprinkled on the bones of the beast! | Sharp tower, red crystal, steel ring. | Move and become the wind, stop and become the calm. | The sound of warring spears fills the empty castle.
Used by: Shiba Kukaku
Game effect: Projectile; double proj with chant, single proj without; d-mod 155% each (175% without chant)

(#66.) Soren Sokatsui

Name: Soren Sokatsui [Twin Lotus Blue Fire, Crash Down]
Chant: Mask of blood and flesh, all creation, | flutter of wings, ye who bears the name of Man! | On the wall of blue flame, inscribe a twin lotus. | In the abyss of conflagration, wait at the far heavens.
Used by: Kuchiki Rukia
Game effect: Double Projectile; d-mod 175% (130% without chant)

(#88.) Hiryu Gekizoku Shinten Raiho

Name: Hiryu Gekizoku Shinten Raiho [Flying Dragon Striking, Heaven-Shaking, Lightning Cannon]
Chant: n/a
Used by: Tessai Tsukabishi
Game effect: n/a

(#90.) Kurohitsugi

Name: Kurohitsugi [Black Coffin]
Chant: n/a
Used by: Sousuke Aizen
Game effect: Blankets the target in black reiatsu walls, piercing them with spears. Causes multiple damage points. Longer spell cooldown.
Range: 5 tiles



Name: Shyunpo [Flash Step]
Game effect: Moves the user x tiles in the direction they are facing, where x is set beforehand and cannot exceed aprox 1/10th of their Agility. (It is possible to exceed this limit upon extended mastery of Shyunpo.) If a target is selected, the user is instead teleported near the target, if it is within 6 tiles (10 if mastered) of the user. Futher, when Shyunpo is mastered, the player may set the x distance to zero to allow click-to-teleport function. Clicking on a tile on the map will teleport the user to that location. Cooldown for click-to-teleport is 2 seconds.
Note: Hirenkyaku and Sonido function in exactly the same manner.**

Kyomon (Bakudou No. 49)

Name: Kyomon [Mirror Door]
Chant: n/a
Used by: Toushirou Hitsugaya
Game effect: Creates three barriers infront of the user in a line which are unpassable from the front. Diagonals count. Fades over time.**

Hakufuku (Hadou No. 21)

Name: Hakufuku [White Crawl]
Chant: n/a
Used by: Momo Hinamori
Game effect: n/a

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